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<rss version="2.0">
<channel>
	<title>Last 10 Submissions RSS Feed</title>
	<link><![CDATA[http://www.koolsource.com/index.php?app=downloads&module=search&section=search&do=last_ten]]></link>
	<pubDate>Thu, 11 Mar 2010 00:30:19 +0000</pubDate>
	<ttl>1800</ttl>
	<description>This is the RSS feed of the last ten file submissions accepted into our database.  This RSS feed is always up to date as it is dynamically updated.</description>
	<item>
		<title>Koolsource.com TeamSpeak 3 Soundpack</title>
		<link><![CDATA[http://www.koolsource.com/index.php?app=downloads&showfile=523]]></link>
		<description><![CDATA[This is a minimalistic soundpack for TeamSpeak 3.<br />
<strong class='bbc'><br />
Why do we have this?</strong><br />
<br />
We have this download available for you because we believe that the default soundpack (non-Text-to-Speech) doesn't give you enough information; whereas the default text-to-speech soundpack gives you a little too much information; <em class='bbc'>who really cares that John Doe is switching from Channel A to Channel B when you are in Channel C</em>; it just fills your ears with useless information (I suppose it might be useful for a blind person maybe).<br />
<strong class='bbc'><br />
Do you like the Ventrilo Text-to-speech?</strong><br />
<br />
If so this soundpack is for you. We've designed it specifically to mimic the default Ventrilo Text-to-Speech.<br />
<strong class='bbc'><br />
How do I install this soundpack?</strong><br />
<br />
Read the included readme. If that doesn't answer your question feel free to post in our forums.]]></description>
		<pubDate>Tue, 16 Feb 2010 12:59:47 +0000</pubDate>
		<guid isPermaLink="false">523</guid>
	</item>
	<item>
		<title>Call Of Duty: World At War 1.0.1017 Patch (CoDWaW)</title>
		<link><![CDATA[http://www.koolsource.com/index.php?app=downloads&showfile=522]]></link>
		<description><![CDATA[Filename: CoDWaW-1.0.1017-PatchSetup.exe<br />
<br />
<strong class='bbc'>Description:</strong><br />
This patch offers the following updates:<br />
<br />
* Mods are now enabled in Co-op, Single Player, and Multiplayer.<br />
* Players will now be notified when a new patch is available.<br />
* Improvements for SLI support.<br />
* G_Spawn: no free entities crash has been fixed.<br />
* Server no longer runs out of script variables.<br />
* License key is no longer required to run a Dedicated Server.<br />
* A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.<br />
* Various fixes in Server Browser.<br />
* Players will no longer see multiple friend invites from the same friends.<br />
* When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.<br />
* Clan Tags will now display in game where appropriate.<br />
* Map holes fixed.<br />
* Spawn improvements and weapon balancing.<br />
* Remote desktop now works with dedicated servers.]]></description>
		<pubDate>Thu, 15 Oct 2009 21:03:55 +0000</pubDate>
		<guid isPermaLink="false">522</guid>
	</item>
	<item>
		<title>Crysis Single Player Demo</title>
		<link><![CDATA[http://www.koolsource.com/index.php?app=downloads&showfile=521]]></link>
		<description><![CDATA[Filename: crysis_demo.exe<br />
<br />
This Crysis demo includes one singleplayer level, and the Sandbox2 Editor. <br />
<br />
Genre: FPS for PC | Multiplayer up to 32 Players <br />
<br />
<strong class='bbc'>FEATURES</strong><br />
<br />
•A unique three-act structure forces the player to use real-time armor and weapons customization to adapt constantly to an ever-changing world. <br />
•Encounter a frightening and totally original alien species—they use their senses intelligently and work together to present the most challenging enemy yet in an FPS. <br />
•Control of a variety of land, sea, and air vehicles including trucks, tanks, boats, and helicopters. <br />
•Explore a living, dynamic world where earthquakes, breaking ice, landslides, and tornados pose an ever-present threat. <br />
•32-player multiplayer with real-time armor and weapons customization, plus an all-new multiplayer mode that combines player modification and tactical objectives. <br />
•Emergent gameplay means that in-game actions affect future outcomes and give each player a unique experience. <br />
•Highly robust and easy-to-use mod toolset allows players to create their own expansive levels for both multiplayer and single-player modes. <br />
•The CryENGINE 2 engine delivers the most realistic environments, spectacular special effects, physics game engine, lighting system, and enemy Al.<br />
<br />
<hr class='bbc' /><br />
<br />
<strong class='bbc'>Minimum system requirements</strong><br />
<br />
OS - Windows XP or Windows Vista<br />
Processor - 2.8 GHz or faster (XP) or 3.2 GHz or faster* (Vista)<br />
Memory - 1.0 GB RAM (XP) or 1.5 GB RAM (Vista)<br />
Video Card -256 MB** <br />
Hard Drive - 12GB<br />
Sound Card - DirectX 9.0c compatible<br />
<br />
<strong class='bbc'>Recommended System Requirements</strong><br />
<br />
OS - Windows XP / Vista<br />
Processor - Intel Core 2 DUO @ 2.2GHz or AMD Athlon 64 X2 4400+<br />
Memory - 2.0 GB RAM <br />
GPU - NVIDIA GeForce 8800 GTS/640 or similar<br />
<br />
Supported Processors: Intel Pentium 4 2.8 GHz (3.2 GHz for Vista) or faster, Intel Core 2.0 GHz (2.2 GHz for Vista) or faster, AMD Athlon 2800+ (3200+ for Vista) or faster.]]></description>
		<pubDate>Thu, 15 Oct 2009 21:03:54 +0000</pubDate>
		<guid isPermaLink="false">521</guid>
	</item>
	<item>
		<title>Battlefield 2 Patch v1.3- v1.4</title>
		<link><![CDATA[http://www.koolsource.com/index.php?app=downloads&showfile=520]]></link>
		<description><![CDATA[Filename: BF2_Incremental_Patch_1.3_-_1.4.exe<br />
<br />
NEW CONTENT <br />
<br />
- New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op)<br />
- New Server Option: No Vehicles mode <br />
<br />
GAMEPLAY TWEAKS <br />
<br />
- The vehicle drop has been modified to help prevent exploits such as blocking enemy vehicles, destroying vehicles and commander assets, or as an alternative to artillery. <br />
- C4 tossing distance has been reduced. <br />
- A prone->crouch delay has been added. <br />
<br />
BUG FIXES <br />
<br />
- Fixed the Linux server hangs when trying to load a Special Forces Co-Op map. <br />
- Another attempt at fixing the Red/Blue nametag bug. <br />
- Fixed the missing server info on the map briefing screen. <br />
- Fixed the server browser issues with updating info. <br />
- Fixed the filter by maps size option in the server browser. <br />
- Fixed a low reproducibility crash bug related to the vehicle drop. <br />
- Fixed a crash in Co-op after a player is revived without a kit. <br />
- Fixed a server crash on Linux 32 when trying to rotate maps in Coop Mode. <br />
- Fixed the occasionnal red distance marker appearing on the ground. <br />
- Fixed the bug that caused the player's arms to become invisible when switching weapons. <br />
- Co-Op bot console commands now function on local servers. <br />
- Fixed the excessive damage taken by the Muscle Car. <br />
- Adjusted the minimum number of players to start the round on ranked servers. <br />
The new values for 16, 32 and 64 players are 6, 8 and 8 respectively. <br />
- Re-enabled unlocks on unranked servers. <br />
- Commander options are no longer available whilst commander is dead. <br />
- Fixed bug where a spawn point is shown as selected when it is not if player has spawned in during the preview round. <br />
- Co-Op (Local Server) - Fixed the issue where no other players may join the server if the server host is kicked and banned. <br />
- Ranked Servers now force unlocks. <br />
- Added support for multiple gamemodes in single maplist for mods.]]></description>
		<pubDate>Thu, 15 Oct 2009 21:03:53 +0000</pubDate>
		<guid isPermaLink="false">520</guid>
	</item>
	<item>
		<title>ArmA II Demo</title>
		<link><![CDATA[http://www.koolsource.com/index.php?app=downloads&showfile=519]]></link>
		<description><![CDATA[Filename: ARMA2DEMO.exe<br />
<br />
========================================================================<br />
***** ARMA 2 DEMO *****<br />
========================================================================<br />
<br />
Copyright © 2009 Bohemia Interactive. All rights reserved.<br />
<br />
>>> www.arma2.com <<<<br />
<br />
Installation<br />
=========<br />
<br />
System requirements:<br />
--------------------<br />
Minimal PC System Requirements<br />
• Dual Core CPU (Intel Pentium 4 3.0 GHz, Intel Core 2.0 GHz, AMD Athlon 3200+ or faster)<br />
• 1 GB RAM<br />
• GPU (NVIDIA GeForce 7800 / ATI Radeon 1800 or faster) with Shader Model 3 and 256 MB VRAM<br />
• Windows XP<br />
<br />
Recommended PC System Requirements<br />
<br />
• Quad Core CPU or fast Dual Core CPU (Intel Core 2.8 GHz or AMD Athlon 64 X2 4400+ or faster)<br />
• 2 GB RAM<br />
• Fast GPU (NVIDIA GeForce 8800GT or ATI Radeon 4850 or faster) with Shader Model 3 and 512 or more MB VRAM<br />
• Windows XP or Vista<br />
<br />
Setup<br />
--------<br />
To install the game, please follow the instructions provided in the setup process.<br />
<br />
<br />
<br />
Troubleshooting<br />
===========<br />
<br />
Useful links:<br />
-------------<br />
Main website: www.arma2.com<br />
Developed by: www.bohemiainteractive.com<br />
Forums: forums.bistudio.com (English Only)<br />
Community wiki: community.bistudio.com (English Only)<br />
<br />
Installation problems:<br />
----------------------<br />
- Uninstall ARMA II DEMO completely from the Startmenu.<br />
- Manually erase all datas found in the installation folder of ARMA II DEMO<br />
- Install ARMA II DEMO from scratch again.<br />
<br />
If at any point during a mission you become stuck, or the mission does not progress it is recommended that you restart the mission from the beginning.<br />
If the mission looks too hard for you, restart it as well with lower difficulty or try different approach. Missions can be played differently every time.<br />
<br />
If you encounter any sound or graphical issues while running the game, please make sure you have installed the latest versions of your hardware drivers and try to tweak your audio and video options.<br />
<br />
Overview<br />
========<br />
ArmA 2 demo allows you to experience the unique gameplay featured in the full version of ArmA 2 including multiplayer,<br />
as well as samples of the vast amount of vehicles, weapons and units and realistic environment.<br />
The demo also contains a part of Chernarus terrain, which is based on the real-life landscape. Visit <a href='http://www.arma2.com' class='bbc_url' title='External link' rel='nofollow'>http://www.arma2.com</a> for more information about the game.<br />
<br />
Overview of the demo content:<br />
<br />
Boot Camp:<br />
----------<br />
Boot camp provides you with several scenarios which can help you to better enjoy the ArmA 2 demo.<br />
To play the scenarios, start the game and select SingleplayerBootcamp from the main menu. The following tutorials are available:<br />
Basic Training - You can learn the basics of the game controls, movement and principles of first aid and infantry combat in this tutorial. If you’re new to the world of military simulations, it is strongly recommended to learn these basics.<br />
Parachute Jump - In this tutorial, you have a chance to try precision-jumping with a steerable parachute.<br />
Helicopter - Learn the basics of helicopter flight, transportation of troops and attack chopper tactics.<br />
Team - Learn the basics of your team’s command and control. This tutorial will teach you how to command your subordinates and manage your team.<br />
High Command - You are often given command of whole groups in the bigger battles (e.g. Death Valley scenario). This tutorial describes the basics of the high-commander’s job.<br />
Construction - In a large-scale scenarios (Death Valley in the demo), you can construct defenses, HQ buildings or structures which enable you to enroll certain unit types.<br />
This tutorial will teach you the basics of the construction interfaces.<br />
<br />
Singleplayer:<br />
-------------<br />
Three scenarios and an editable mission template are featured in the demo. Scenarios are accessible from the main menu’s Singleplayer > Scenarios section.<br />
<br />
Trial by Fire – A marine assault team is inserted on the Utes island to capture an OPFOR base. To successfully complete this mission, advance together with the rest of your team, follow your orders and avoid being too brave.<br />
<br />
Death Valley - Small mission to introduce and also teach you how to use the RTS/FPS blend mode for ArmA 2 - The Warfare mode.<br />
In this large-scale battle, your objectives are to capture all strategic locations or destroy all structures on the enemy base in your area of operation.<br />
It is recommended to play Team, High Command and Construction tutorials before you start playing this mission.<br />
<br />
Benchmark - This scenario is an unplayable cinematic benchmark test that will help you determine the best setting for playing ArmA 2 on your computer or to compare your hardware. Average FPS is displayed at the end of this scenario.<br />
<br />
Mission Template: Basic - To start this mission template, activate “My missions...”, select “<New mission>”, “01:Basic”, choose the side you want to play for, and edit the mission conditions.<br />
<br />
Multiplayer:<br />
------------<br />
<br />
It’s possible to play a multiplayer battle or customize some of the available mission templates.<br />
<br />
To start the template-based multiplayer, select “<<New - Wizard>>” and select from the list of available templates. Note that templates are customizable, and you may prepare many variations of existing setups.<br />
<br />
Death Valley - Multiplayer version of the scenario. Up to 16 players may take part in this battle. In “Create game”,<br />
Multiplayer Mission Template: Deathmatch - Free-for-all fight for up to 16 players.<br />
Multiplayer Mission Template: Team Deathmatch - Two teams fight in a small area. Up to 16 players may play in this scenario.<br />
Multiplayer Mission Template: Seize The Area - Cooperative scenario for up to 6 players, whose task is to eliminate all hostile units in a designated area.<br />
<br />
Mission editor:<br />
---------------<br />
Limited version of Mission Editor is present in the demo. Note that it's not possible to either save or load a custom mission in the demo.<br />
<br />
Check <a href='http://community.bistudio.com/wiki/ArmA:_Mission_Editor' class='bbc_url' title='External link' rel='nofollow'>http://community.bis..._Mission_Editor</a> to learn more about the basic features of the editor.<br />
<br />
<br />
========================================================================<br />
Copyright © 2009 Bohemia Interactive. All right reserved.<br />
Full end user license agreement is in the game manual.]]></description>
		<pubDate>Thu, 15 Oct 2009 21:03:52 +0000</pubDate>
		<guid isPermaLink="false">519</guid>
	</item>
	<item>
		<title>Call of Duty 4: Modern Warfare Demo</title>
		<link><![CDATA[http://www.koolsource.com/index.php?app=downloads&showfile=505]]></link>
		<description><![CDATA[Filename: CoD4MWDemoSetup_v2.exe<br />
<br />
This demo features a full level of the single-player game.<br />
Minimum System Requirements: 512 Mb RAM, 128 Mb Video Memory, 8 Gb disk space.]]></description>
		<pubDate>Thu, 15 Oct 2009 21:03:52 +0000</pubDate>
		<guid isPermaLink="false">505</guid>
	</item>
	<item>
		<title>Call of Duty 4: Modern Warfare Patch v1.6</title>
		<link><![CDATA[http://www.koolsource.com/index.php?app=downloads&showfile=518]]></link>
		<description><![CDATA[Filename: CoD4MW-1.6-PatchSetup.exe<br />
<br />
The Variety Map Pack includes four new multiplayer maps as well as the v1.6 patch which adds support for the new maps, fix a server crash exploit recently reported by the community, and a few additional features and bug fixes. <br />
<br />
<br />
The Variety Map Pack includes four new multiplayer maps: <br />
<br />
"Creek" is a wide-open village ravaged by combat where concealment is the difference between life and death. <br />
<br />
In "Broadcast," fight throughout an enemy communications building with confined corridors and wide-open parking lots. <br />
<br />
"Chinatown" is a foggy downtown district, lit only by a full moon and the neon glow of the city. <br />
<br />
"Killhouse" features a desolate training warehouse filled with a variety of building mock-ups and soft and hard cover points. <br />
<br />
<strong class='bbc'>Minimum Specs </strong><br />
<br />
CPU: Intel&reg; Pentium&reg; 4 2.4 GHz or AMD&reg; Athlon&#153; 64 2800+ processor or any 1.8Ghz Dual Core Processor or better supported <br />
RAM: 512MB RAM (768MB for Windows Vista) <br />
Harddrive: 8GB of free hard drive space <br />
Video card (generic): NVIDIA&reg; Geforce&#153; 6600 or better or ATI&reg; Radeon&reg; 9800Pro or better <br />
<br />
<strong class='bbc'>Recommended Specs </strong><br />
<br />
CPU: 2.4 GHz dual core or better is recommended <br />
RAM: 1GB for XP; 2GB for Vista is recommended <br />
Harddrive: 8GB of free hard drive space <br />
Video card: 3.0 Shader Support recommended. Nvidia Geforce 7800 or better or ATI Radeon X1800 or better]]></description>
		<pubDate>Thu, 15 Oct 2009 21:03:51 +0000</pubDate>
		<guid isPermaLink="false">518</guid>
	</item>
	<item>
		<title>Crysis Patch 1.1</title>
		<link><![CDATA[http://www.koolsource.com/index.php?app=downloads&showfile=504]]></link>
		<description><![CDATA[Filename: Crysis_Patch_1_1.exe<br />
<br />
This is the official Patch 1.1 for Crysis. The patch mainly addresses the performance of Crysis. Additionally it includes quite a few bug fixes and tweaks for the Multiplayer part to provide more balanced gameplay.<br />
<br />
NOTE: Patch 1.2 is available<br />
<br />
Please find here the complete change log:<br />
<br />
<strong class='bbc'>Fixes</strong><br />
<br />
Fixed: Potential crash in D3D10<br />
<br />
Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.<br />
<br />
Fixed: Inconsistent damage dealt to vehicles when shot by LAW.<br />
<br />
Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix<br />
<br />
Fixed: Memory leak with FSAA modes<br />
<br />
Fixed: Infinite ammo hacks.<br />
<br />
Fixed: Memory leak in D3D10 when switching screen modes<br />
<br />
Fixed: Muti optimizations<br />
<br />
Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.<br />
<br />
Fixed: Crash when loading savegame with level exported recently by editor<br />
<br />
Fixed: Virtual keyboard does not function properly when a game pad is connected<br />
<br />
Fixed: Users can lose the ability to look around with the Right Stick<br />
<br />
Fixed: Setting screen resolution to "default" stops user from selecting last resolution<br />
<br />
Fixed: Bug when changing resolution in D3D10<br />
<br />
Fixed: Issues with Depth of field and water droplets in D3D10<br />
<br />
Fixed: Crash on NaN warning<br />
<br />
<strong class='bbc'>Updates</strong><br />
<br />
Added: Motion Blur UI and V.SYNC UI options<br />
<br />
Optimized: Motion blur<br />
<br />
Optimized: FSAA (Full Scene Anti-Aliasing)<br />
<br />
Optimized sound id implementation<br />
<br />
Enabled VSync functionality in D3D10<br />
<br />
New benchmarking files for ice CPU benchmark.<br />
<br />
http/xmlrpc password protected remote control session<br />
<br />
Marked debug cvars as cheat<br />
<br />
F12 (screenshot) now works in restricted mode as well<br />
<br />
<strong class='bbc'>Tweaks</strong><br />
<br />
Reduced LAW splash damage vs. infantry in PowerStruggle mode <br />
<br />
Slowed Rocket projectile speed down in MP slightly<br />
<br />
Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection <br />
<br />
Reduced grenade explosion radius in multiplayer<br />
<br />
Clamped water tesselation to avoid cheating in MP<br />
<br />
MultiGPU improvements with depth map updates]]></description>
		<pubDate>Thu, 15 Oct 2009 21:03:51 +0000</pubDate>
		<guid isPermaLink="false">504</guid>
	</item>
	<item>
		<title>Dawn of War 2 Single Player Demo</title>
		<link><![CDATA[http://www.koolsource.com/index.php?app=downloads&showfile=517]]></link>
		<description><![CDATA[Filename: DoW2_SP_Demo_Installer.zip<br />
<br />
Files installs the single player demo for Warhammer 40K: Dawn of War 2.]]></description>
		<pubDate>Thu, 15 Oct 2009 21:03:50 +0000</pubDate>
		<guid isPermaLink="false">517</guid>
	</item>
	<item>
		<title>Call of Duty 4: Modern Warfare Patch v1.4</title>
		<link><![CDATA[http://www.koolsource.com/index.php?app=downloads&showfile=503]]></link>
		<description><![CDATA[Filename: CoD4MW-1.4-PatchSetup.exe<br />
<br />
This is the release of the v1.4 Call of Duty 4: Modern Warfare™ patch by Infinity Ward. <br />
<br />
<strong class='bbc'>CHANGES: </strong><br />
<br />
* "Winter Crash", a holiday version of Multiplayer map "Crash" <br />
* Improvements to the server browser <br />
* Fixed some rare bullet accuracy issues for all weapons. <br />
* For server admins: fixed user ban list not working correctly on servers. Ban.txt will be created in the main or fs_game directory <br />
<br />
<strong class='bbc'>MOD SUPPORT: </strong><br />
<br />
* In the connect screen, Mods will be identified as"Mod: [mod name]" <br />
* Only official IWD files will be read from the main directory. All custom IWD should be placed in a mod directory. <br />
* Fix for reloading several times after connecting to a modded server <br />
* Improved mod.ff support to allow adding game types. <br />
* Fixed an issue with Http redirect downloads. <br />
* "fs_game" will be forced to lower case]]></description>
		<pubDate>Thu, 15 Oct 2009 21:03:50 +0000</pubDate>
		<guid isPermaLink="false">503</guid>
	</item>
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